Free 3D digital sculpting program.
Most tools will be relatively easy to understand by just experimenting with them for a little bit. They are not very complicated.
Grab, scale and rotate can be switched into “Global mode”, in which they will manipulate the whole selected region rather than just the area you’re pointing at.
Most tools will be relatively easy to understand by just experimenting with them for a little bit. They are not very complicated.
Grab, scale and rotate can be switched into “Global mode”, in which they will manipulate the whole selected region rather than just the area you’re pointing at.
- Crease – Draw creases or folds. Inverse will make a ridge.
- Rotate – Rotate brush region. Click and drag outside the circle.
- Scale – Scale brush region horizontally and vertically.
- Draw – Draw/lift smooth features on the surface. Inverse will push down or draw holes.
- Flatten – Push surface towards the local plane. Inverse will deform and amplify details.
- Grab – Move a region freely in the image plane. No inverse.
- Inflate – Expand in the direction of the surface. Inverse will deflate/contract.
- Pinch – Squish the surface towards cursor, tightening creases and corners. Inverse will do the opposite.
- Smooth – Soften features to make an area smoother and rounder. No inverse.
- Reduce brush – Remove triangles to decrease mesh density in the area touched.
- Reduce selected – Automatically reduce detail of the selected areas. Will primarily remove small triangles from flat areas where you won’t notice it very much. This helps to maintain performance and memory usage.
- Subdivide all – Split all polygons to increase detail of the whole scene.
- Mask – Paint a selection mask onto the mesh. Areas that are not selected are protected from editing. Press the button again to deactivate mask. Right mouse button erases from mask. Backspace clears or fills entire mask.
- Wireframe – Display a wireframe view on top of the model.
- Symmetry – Mirror all operations to make an object with complete horizontal symmetry. Note that enabling this will delete the right half of your mesh and any shapes you may have sculpted there. Use undo to disable it and get them back.
- New sphere, new plane – Create a new model to make a new scene or add it to the current one.
- Import OBJ – Import an existing OBJ file. Useful if you want multiple objects for sculpting, or somewhat more complex topology than a sphere. Compatibility is limited. Use single closed triangulated mesh(es) without sharp corners, and with less than 24 connections per vertex (no high-resolution spheres, unless they are geospheres)
Get Sculptris 1.02 [>>]